
konduktum Development Fund & Dev Log
Support konduktum - Closely follow platform updates, announcements, and relevant baby steps towards pioneering a demand-powered collaboration platform.
3
Readers
0comments
1comment
C

@CanRau
"The UK's Online Safety Act (OSA) will go into effect later this month, which has requirements for all platforms that handle user-generated content and have "links with the United Kingdom" to conduct and publish a risk assessment. If a platform is “likely to be accessed by children” and permits pornographic content, the platform is required to implement “highly effective” age verification. Bluesky announcedtheir impl...
0comments
C

@CanRau
At konduktum, we've chosen a different path for our platform's release. Rather than adhering to the traditional concept of a Minimum Viable Product (MVP), we've committed to launching a Minimum Lovable Product (MLP). This approach aligns with our belief in creating not just functional tools, but experiences that resonate deeply with our users from the very start. Our journey has been longer and more complex than we a...
0comments
C

@CanRau
As we're working on building out our content platform we added the ability to subscribe to collections a couple weeks ago so people could get email notifications when you publish a new article. All started great until we onboarded a befriended german non-profit with almost 700 subscribers and I realized not all subscribers got their mail and the servers would kinda randomly crash. The 2+ webhook events we receive for each email sent, would each read & write multiple times to the database, while still in the
1comment
K

@kemane
The classical crowdfunding model I remember hearing about crowdfunding for the first time after finishing high school. It had such a profound impact on me, that I spent the next two months working with my classmate @RootsenSneeky and @ArturFast on “Zombies vs. your Mom”. Yes, it was a plants-vs-zombies spin-off, of which we were convinced: It would all be taken care of by the ingenious invention of crowdfunding. We never knew if the world even wanted that game, as we ran out of funds to develop the prototyp
0comments


